Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
12310
?
19085
?
21022
?
12013
?
5880
?
27158
?
11472
?
18604
?
19827
?
20153
Total damage to objectives
0
35
505
4719
1061
16657
75978
8420
7510
3172
Total damage to buildings
0
0
505
3136
681
10580
4845
8420
7510
3172
Total damage shielded
0
0
0
0
786
0
0
0
0
0
Total heals on teammates
0
0
0
0
0
0
0
0
0
0

Abilities usage

in numbers

Leap Strike (Q)

44xpressed

Empower (W)

84xpressed

Counter Strike (E)

27xpressed

Grandmaster-at-Arms (R)

6xpressed

?

Jax

Summoner spell

Most popular spells
?
?
47.4% WR(12890 Matches)
?
?
49.8% WR(3743 Matches)
Best starting option
?
Time target@ 4 min
Early game
?
?
?
50.56% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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?
Jax
?
Sett
0.75KDA3.00
0.29%Kill Participation0.42%
13Vision Score14
12,310Damage Dealt27,158
7Max CS Advantage31
58CS in First 10 Minutes57

Minions have varying gold values depending on their type, and the CS gap results in an approximate 19 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

1Max Level Lead2
Blue44,136G
Difference+11,382G
Red55,518G
?
7,513G
?
10,203G
?
11,311G
?
9,007G
?
6,102G
5,318G
147G
1,529G
2,328G
2,060G
12,831G
?
10,350G
?
12,840G
?
11,335G
?
8,162G
?